Added by: ramotar
Added on: 30-04-2011
Description: This video shows the different doors that you can encounter during a dungeon and how to complete them all.
Doors in dungeoneering are very important in exploring the floor as these are the gateways between rooms. You must know how to bypass all the doors you can be faced with in order to fully explore a dungeon.
There are 3 main types of doors:
Locked doors requiring a key to open
Guardian doors protected by the monsters in the room
Skill doors blocked by an obstruction requiring a skill and/or item to bypass
Locked doors are opened with keys that can be found throughout the dungeon. One player, known as the key holder, should carry all the keys so that it is easy to manage which keys the team has. If a locked door is a very long way away from the starting room and your team doesn't have the correct key, then it is highly advisable for a team member to place a gatestone at the door to avoid time running through the dungeon.
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Guardian doors are doors which can't be opened until all monsters in the room have been killed, except for the dinosaurs. When you are clearing a guardian room with your team, there is a certain order that players should kill the monsters, based on their difficulty.
As a basic principle, all monsters that can see through the shadow-silk hood should be eliminated first. Even if you don't own a silk hood, other team members will take less damage when they're dead resulting in less food used in the long run.
Mages - Mages should be killed first because of their damaging magic attack and their ability to negate the effects of the shadow-silk hood. Forgotten mages and Necromancers fall under this category.
Shades - Shades and ghosts are highly dangerous due to their highly damaging range and magic attacks.
Demons and other mages - Lesser, greater and black demons hit quite considerable amounts of damage with magic and melee.
Spiders - Spiders should be killed after the dangerous mages because of their poisoning ability.
Creatures - Any of the creatures found such as rats, hobgoblins and animated pickaxes will see any players through the silk hood, so they should be taken out next.
Rangers - Range monsters should be killed after all the monsters who can see through the silk hood. Zombie rangers, skeleton rangers and forgotten rangers all can't see you underneath the shadow-silk hood unless its effect is disabled by a mage.
Melee fighters - Any remaining monsters that use melee and can't see through the silk-hood, such as forgotten warriors, zombies and skeletons should be killed last. These monsters tend to have very high hits to compensate for their apparent lack of awareness.
Some players without the shadow-silk hood like to have different priorities for what order the monsters should be killed. The most common of these is to kill rangers straight after mages, due to their high damage capacity. It's entirely up to you and your team as to the order of clearing, but I think this way benefits most players in the long term.
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Skill doors require you to bypass the obstruction blocking the doors with your skills and sometimes an item is also required. These doors are all shown in the video but I will clarify here as well.
Sometimes these skill doors will require a level that noone in your team has or levels higher than 99. These doors will only be for bonus rooms, and if you want to, you can use dungeoneering potions to boost your stats to pass these doors (not always possible).
Disarming the door requires agility and no items.
Repairing the doorframe requires construction and a hammer.
Fixing the pulley requires crafting and no items.
Pruning the vines requires farming and a knife.
Burning the logs requires firemaking and a tinderbox.
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Runescape
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Daemonheim
Adamchrome
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4m20s
Views: 943
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